


Yes (only if enemy is not at maximum depth) Increases slowly (0.5 units/s, up to maximum value)ĭecreases (1 unit/s, much faster if detected: 3 units/s)Ĭan be detected by and detect enemy ships/aircraftĬan be detected by and detect enemy submarines More torpedo loaders (all torpedo launchers can reload at the same time)Ĭan shoot with secondary gun (if available)Ĭan hit submarines that are at operating/maximum depth with sonar ping.The torpedoes are launched individually.Reduced detectability range at periscope/operating depth (km)ĭetectability range by air and on surface from submarines at periscope/operating depth (km) Yes (cannot shoot straight forward), 5 km range

Yes (cannot shoot straight backwards), 4 km range Yes (cannot shoot straight forward), 4 km range Torpedo damage (Torpedoes with a Proximity Fuze) Torpedo damage (Acoustic Homing Torpedoes) Submarines in Random and Co-op battles, not in Ranked battles.Development Blog: Submarines, additional explanations.Article: Submarines in Random Battles, Changes.Article: Submarines in Ranked and Co-op Battles.
